In clash royal,players don’t control the game,i was on there forum ,there were survey and polls but they have a system to know which % of victory/use have every card and in this way balance it.
They can balance cards without nerfing weak cards or buffing too strong cards.
Ludia should just use the same thing.
Stop listening the nerf/buff of the whole forum and just look at the % of victory/loss of every creature for his rarity in 26 tourneys and in the arena.
For the boosts,i have no issue about health and damage.
Just about speed boost.
Personally my only motivation to go outside and collect DNA is just for collection,i am one of those which have let down arena and even the game for 5 month.
I came back in 2.0,and i got faith in the new class system even if everything is not perfect (aka kill dilorach and every hadrosaurs in PVP)
And the new system have some good things
When you look all ludias mistake,either they are really incompetent (not testing anything on a beta server),either they mean to create frustration so the players spends more money.
One game used to do that,it was call “battlenation”,it ended as a P2W and today ,it is dead.
It was out in the same time as clash of clan,that was in 2011 i think.
You want a clue about the actual system?
Forgot to mention,fierce should have % of immunity to swap in stunning strike/swap in resilient strike.
And rework the base dinos aswell.
In the end,you can create new ability exclusives to cunnings-fierce , fierce-resilient and resilient-cunning.
Turn the speed boosts to 2 point to 0,2 point,so if you spend 20 point,you have 4 more speed points,you won’t destroy the upper class and in the same time,you will be faster than all the others creature in the same class.
And to finish,rework the cunnings ability:When you use cunning strike/impact/rampage,if the opponent use a ferocious ability the next 2 turn,it doesn’t increase damage and deal the -50% damage as intended,any ferocious ability see his base dmg -50% for the next two turn
So in a case of Procera vs sarcorixis for example:
1 turn: Procera use cunning strike/sarco use resilient strike.
Procera is slow and loose 1300 hp
2 turn: Sarco use ferocious impact:It will deal only 975dmg.
Actually cunning moves are useless because they strike before the opponent use his ferocious ability.
Now,it delay the action and make ferocious abilities weaker.