Caution potentially long data filled post ahead…
There are a lot of posts around the forums about how hard PvE can be or at least the crazy match ups that you are given as you are attempting to complete certain events such as “Fight for Fusion”, “Fight for Funds”, or the dreaded unlock events like “What Lies Beneath”.
This post is going to attempt to pull back the curtain on the potential underlying code that is deriving your match ups and what you might be able to do to improve your odds. This is for the events that are indexed on your individual lineups and are not the same for large groups of people.
Ferocity, this is the key or at least it seems to be based on the data I have collected, if you do not understand what Ferocity is or how to calculate it please read this post first: The De-Mystifying of Ferocity... Hopefully :) before continuing on with this post.
Now that you understand what Ferocity is and how to calculate it you need to take a look at your different groupings of creatures Aquatic, Cenozoic, and Jurassic. The reason you need to look at each one individually is that the events are keyed to each group based on the creatures they are requiring you to use to complete said event. So if “Fight for Fusion” is using Jurassic creatures it is using your Jurassic line up to determine your match ups.
I believe the game coding is limited and shared across both PvP and PvE or at least certain aspects. For instance in PvP if I bring a team Average Ferocity Score (AFS) of 4,161.9. Which is derived by taking the ferocity of each member on the team and finding the average across them:
I will generally get matched up against a bot that has + or - 5% AFS or 4,370 on the high end to 3,954 on the low end on average. This makes for a fairly winnable match once you know your way around the class advantages and bot behavior. There are times that the game will throw a supper easy match (-30% to -40%) your way or supper hard match (+30% to +40%), but typically you are looking at an opponent with an AFS within 5% of yours.
Now this doesn’t mean your class advantages are what you are looking for (since your are blind to this when making your selection in PvP) but on a raw calculation, meaning no advantages or disadvantages, you will be within 5% on average to your opponent. I might need to do an entire PvP post but for now going back to PvE.
So now that we know AFS is calculated for your team by averaging out your three creatures on your team to come up with a team score, we can pull back the curtain on PvE. The issue with PvE is the game does not understand how to look at your ever growing fleet of creatures in each group, and it has now way to tell if you are a player that has been playing for 2-3 months or 2-3 years when it comes to PvE matching. I want to stress this is my opinion based on what I have seen and been able to record by looking at not only my own battles but looking at other posts that had the information I needed as well as videos online from the gamingbeaver and pulling data on his battles and match ups.
What it does know how to do is look at your top three creatures in each group. Just about everyone has 3 creatures, and 3 creatures is all you need for any standard battle, so for better or worse the game indexes off of your top three creatures in each group.
So if you remember in the Ferocity post my graph of the varying levels of Ferocity is where you can run afoul to your PvE match ups.
Here is my current line up for Jurassic:
When I first saw the Indoraptor I was smitten and had to have it so I did every event I could to gather the SDNA to get one and was so excited when I hatched it, thinking now I have a heavy hitter that can really help me in my PvE. This however was a sad day as at the time when I got my first lvl 10 Indoraptor I think my next closest creature was my Ostaposaurus lvl 30, all of a sudden my top Jurassic AFS shot up and with each additional Indoraptor I hatched did the same thing. One day I got greedy and evolved 2 lvl 10s into a level 20 and at that time I now had a level 20, and a level 10 Indoraptor plus a lvl 30 Ostaposaurus as the make up of my AFS score for PvE.
|Ostaposaurus lvl 30||3639||1390||8087.0|
|Indoraptor lvl 10||5103||2658||13608.6|
|Indoraptor lvl 20||6764||3554||18136.8|
Which is a great score if I had the rest of my creatures to back this score up, but I didn’t. So I was able to do the first event in a PvE match up but then the next two battles my best creatures are now on a cool down for the next day or more unless I wanted to speed up the wait time to complete an event.
All of the standard weekly events listed here will vary but the general idea holds true for them.
Based on averages of the events over multiple weeks:
|Event||1st Battle||2nd Battle||3rd Battle|
|On The Tides||2% Adv||Flat||2% DisAdv|
|Fight for Fusion||4% Adv||1% Adv||7% DisAdv|
|Fight for Funds||5% Adv||5% Adv||1% DisAdv|
|Monsters of The Deep||Flat||4% DisAdv||1% DisAdv|
|Stakeholders Visit||Flat||2% DisAdv||1% DisAdv|
|It’s a Whiteout||5% Adv||5% Adv||3% Adv|
|Claim Your Territory||Flat||2% Adv||2% Adv|
You can see that while they vary most of them are + or - the 5% difficulty on Ferocity of their team vs my best team for the given group of creatures. Which is similar to PvP except here you get to plan out your battle and pick your class advantages if you have the creatures to do so.
Now where it gets real hairy is in the unlock events:
|Event||1st Battle||2nd Battle||3rd Battle|
|What Lies Beneath||15% DisAdv||22% Dis Adv||30% DisAdv|
|Glacial Shift||20% DisAdv||25% DisAdv||30% DisAdv|
You need to have class advantages for these but at least these events are generally over 3-4 days to complete so you have the ability depending on your bench to battle through these.
For the non standard battle events (the ones that take 5 battles):
|Event||1st Battle||2nd Battle||3rd Battle||4th Battle||5th Battle|
|VIP Golden Pack||60% Adv||50% Adv||35% Adv||18% Adv||5% Adv|
|Clash of Titans||1% DisAdv||8% DisAdv||12% DisAdv||20% DisAdv||15% DisAdv|
So what does all of this mean?
It means you need to keep your creature bench progressing together in each group. If you keep your top 12-16 creatures within close proximity of each other relatively speaking and you have a good mix of classes within them, you should be good to go with all of your PvE wishes. However you must keep in mind cool downs of those creatures for as you progress down the dark hole of end game battles you will start to run into creatures with multiple day cool downs which means your bench needs to be even bigger unless you are planing on spending some Dino Bucks on the speed up of cool downs.
For me since I have frozen my top three and continued to build my bench up to those three top creatures my PvE has become doable as well as fun again. So you can either take the long way and build up your team to support your top three or you can take the short cut and sell off one or two of your top creatures if you have something way out in front and doing so will bring your PvE back in line. I just couldn’t bring myself to do that with my Indoraptors.
I know that at the end of the day your game has to make money in order to keep it running which I am all for. I know you have the ability to index the battles off of a greater range than the 5% + or - based on what I have seen in the VIP Golden pack battles, it would be great if you used the same approach for some of the other daily battles again using the top three as an index but making the first battle a larger advantage to the player like 20-25%, with the second battle being 5-10% advantage, and the third being 0-5% disadvantage. This would allow folks to use a wider range of their creatures in those daily battles. Just food for thought.
If this post has been helpful please give it a like.
I look forward to the discussions this thread might have below.