In the beginning of the game this seemed like a reasonable thing to have. Recently with scents and a plethora or feature creatures and hybrid pursuit dinosaurs I’ve reconsidered this part of the game.
- There is already a time limit to your darting. The most with VIP you can dart is 15
- The dinosaur disappears or has limits on number of attempts (wild creatures are gone after darting
and special event creatures have a limit of attempts)
- Supply drops don’t give enough darts unless you are on top of it
If the mechanic is to make us harvest a resource to be able to get more DNA… I think it fails at that. Many days after darting and spinning all day I want to just dart from my couch and throw a couple scents to grind night dinos. If I’m out and about I can spin and dart for an unlimited time, but using scents in a stationary position gives you a new limit of DNA. It seems silly at best. I’ll spend money on scents, but never waste my money on darts.
I think you would see a bump in scent sales if you just got rid of the dart limit. Coins are hard to get, bucks are hard to get, DNA is a grind, ect. Darts shouldn’t be part of the equation IMO.
What do others think? Am I missing something (dont say money, because they could make money other ways and no one is buying the dart packs).
Also… take out or lower the dart requirement for the Alliance mission… it’s a real drag to sit there and just fire darts to earn that goal.