The hype for this update was unbelievable… As well as, it sounded as if SO MANY things were going to be completely different & brand new…
Unfortunately, the only thing that has been an obvious change, is the boss raids. And that’s the BIGGEST issue of mine with this game…
First of all, the boss and his (either 1 or 2) minions, are set at an entirely ridiculously high level.
Then you have not just 1 but 2 rounds.
I just don’t understand why they couldn’t be set more fair for EVERYONE, as far as, set up the same way that PVP battles are? Where you have both opponents being set at the same level.
Because now instead you have, for example:
Let’s just say you have 4 alliance members- (1) a lv 14 (2) a lv 16 (3) a lv 20 & (4) a lv 24, all against a Boss with his minion(s)- all of them at a lv 24- with an attack that does 2000 or even higher damage, so if he hits the lv 14 or lv 16, that wipes them completely out with one blow without even standing a chance!?
Basically, I believe these boss raids were made specifically for players that are higher levels with higher level Dino’s, & us little people don’t stand a chance. Which even if we were to keep trying, it does nothing but waste our time.
I thought you would have a Boss raid that has levels to beat, just like when we do the events, & how each level that you beat, the Dino’s levels get higher & harder the more you win.
So that way each time you are winning something at least & if you die to many times, then you can still pay cash to keep trying…
Does anyone else feel the same or is it just me?