When people are saying this about a game, it is a flaw in the game. Games are supposed to be fun, even in the competitive parts of the game. This person wants to know they should continue playing.
I share in their melancholy. If people do quit, they should remember to post a one star review and why.
There is a huge list of complaints, and it feels like the dev team does not care and all we have gotten is broken promises.
Can people overcome this list of complaints that some may feel are legit and some are not?
Broken promise/implication about boost resets occurring. I don’t know about others, but I feel lied to and that management chose profits over integrity and they did this with no apology. None.
Broken promise about updates where they would be releasing new creatures every other update and addressing bugs and balance issues in the other updates… It feels like to me that they might make more money introducing the latest and greatest power creeped creatures each update instead of fixing the game for long term. So that might be why this it feels like they chose to break that promise.
Nerfing of creatures with the claim of balancing, while not actually balancing creatures. Look at all of those unique creatures that are just virtual paper weights in our collection that are not competitively viable in the arena. Some are even less than 6 months old. Many are less than a year old.
Nerfing of creatures only after many players have invested in them. Bait and switch. You can’t imply the creature was nerfed because it was too powerful when this game is no longer in beta and expect people to just take it. It is one thing to say you admit your mistakes, it is another thing to admit the mistake and take accountability. This constant nerfing with no refunds appears to be a business model without accountability or apology. It feels like slash and burn sell techniques that take advantage of people who found a game to love long term.
Claims of trying to make a balanced rock scissors paper game, but choosing the greed of extra money of “power creep” over balancing. After the grand category rebalancing the game never seemed balanced and it seemed like it was just a disguised excuse to nerf many creatures that many players had invested in.
An overabundance of “exclusive” or “limited” creatures required to make new creatures. It used to be hunting for creatures was how to build creatures, but nothing worth building seems to come from the hunt anymore. The business model feels like it has shifted from long term growth, to quick monetary gains, without a care for the customer.
When a new exclusive epic or rare came out, they used to give people a week or two to hunt it. What happened to that? It feels like somebody in management felt a few too many people were too good at hunting, and used too many scents to get the creatures which affected an over all profit margin. So did somebody really choose profit over fun, in yet another manner?
Then there is the constant fear that if you use a resource on a creature it will be obsolete or nerfed, or you should have saved that resource for something new to come along. Looking at Albertocevia versus Albertospinos for instance.
They sell creature DNA for money now, even the newest ones. This is not exactly a bad thing, except, I can’t trust the product to be stable or not get nerfed next month. The goalposts are always moving and always moving too fast. It feels like no matter how hard I work, what ever I get to level 30, will be useless, or I won’t get to play it long enough to enjoy it. In any case, it feels like some of the free to play people are bitter about these constant changes and instead of getting mad at the developers they instead look down on the people who make the purchases. In fact some of the free to play people end of defending the developers actions because it does not seem to readily affect them. This feels like a caustic environment.
I can go on, but I think I captured a fair share of the complaints and why this post is legit.