I really believe this superhybrid needs a rework. First, it’s the fastest dino that can slow (50%) opponents. That means it’s always going to be the faster dino. (Except against Monomimus, Ornitominus, Gallimimus, Erlidom, Magna, and Monolometrodon cause they’re immune)
Now stay with me just for a second. It also has a counter-attack. That brings a big issue : This counter-attack counts for alot of tuoramoloch’s damage, buuuuuuuuut, it doesn’t get to do it’s counter-attack twice because : when you stun an opponent, he doesn’t get to attack you, and when tuoramoloch impacts and run, he doesn’t get attacked either!! So the default kit use for tuoramoloch is wasting a whole 1x damage before running.
Now, there are two options for a rework because this simply isn’t a good design.
1- Remove the counter-attack
Buff it’s damage 1.5x (so 1605) (I know that’s a lot ok)
New move : Decelerating Rampage (Optional)
Instant Charge (for more flexibility, now it’s kit always goes one way)
2- Change Impact and run for Instant Distraction (Combination of Instant Charge and Distracting Strike let’s say lol)
Change Stunning Impact for Stunning Rampage
That’s it! Thanks for coming to my TED talk.
If a DEV sees this, hi
And you’re free to take my advice i know there is a patch coming soon
-An engaged Montrealese player