The battle scaling is WAY off.
Supposedly it’s supposed to be within 4 or so levels. Which in my experience, actually DOES work with good team dynamics (I was mostly the underdog in terms of leveling.
However, I often start running into people 10 levels higher, which is again, OUTSIDE of the dynamics that Ludia advertised. Even without a figure, a 10 level difference IS NOT considered “within range” in any context.
And we’re just talking levels here. Not “power” as is claimed in the little info graphics that appear during load time in arenas.
Ironically, if the actual parameters were actually enforced, I’d imagine that this would eliminate power battles against droppers.
I hypothesize that the game, if the a.i can’t finds a “proper” match up, just defaults to pairing you up with whomever is available and calls it a day. I’ve noticed this after a string of dumb, (yes mods, it is dumb, example as was mentioned above. A level 10 and the like, differential matchup? How else would you describe it?) the game switches to a.i. And no, I’m not talking about the a.i that pops in after you lose in succession. I’m talking about the option of, “we can’t find anyone, so here you are if you want”.
Again, if the parameters were actually enforced, then we wouldn’t experience so many unbalanced matchups that have nothing to do with team synergy or boosts. Those are separate issues. One having to do with operator error, the other to do with $$$.