Just to think about it. Battles won’t be doomed too fast by 1 or 2 crits(well maybe 4 or 5). Overly boosted star dinos no longer have the full control on every outcome. Increased takedown number means OPs are less of a winning factor if they wear out in the process of extended phase. If there’s more to mention, increasing takedown number should’ve been a bad idea in SB 1.0, since all we need is rather putting all the eggs into one basket. However in 2.0, I don’t see boosts being diluted by an enlarged team scale will do as much harm. In fact, I see that as an extension of the purpose of stat boost 2.0, that it requires more meticulous overview from players.
Would everyone like that idea?