Bugs:-the game became a little bit faster
-Fix the screens bug on sanctuary
-More darts on the supplys drop
-nerf of speed boost to 20 speed max,same with dmg and health:20% max
-fix of alliance chat
Balance:
-Creatures:
-diorajasaurus:remove instant distraction,earn Healing pinning strike:deal 1dmg and heal 15%hp pool it don’t remove bads effects
-rajakylosaurus:pinning strike become Healing pinning strike:deal 1dmg,heal 15%dmg ,opponent can’t swap out it don’t remove bads effects
-dracoceratops: lvl 26:2900hp,now have 2 turn delay before using regeneration,dmg reduce to 1160
-ankylosaurus:from 4380hp to 4550hp
-ankylosaurus gen 2:from 4110 to 4610hp
-apatosaurus from 6000 to 7000hp (aint him the hp king?)
-argentinosaurus:from 5400 to 6200hp
-armagausaurus from 5400 to 6200hp
-armagaucephalus:armor from 40% to 50%
-ardentismaxima : from 20 to 30%crit,now have 10% armor,decelerating strike become now extended critical impact
-brachiosaurus:from 1000 to 1050dmg
-dilophosaurus gen 2 and gen 1:distracting impact become debilating impact ( -75%dmg for 2 turns)
-diplodocus:Hp from 6000 to 5800
-edmontosaurus:superiority strike become superiority thagomizer(cleanse distraction,deal 1* dmg,target is slowed for 2 turn),hp increase from 5100 to 5300
-gigaspikasaure:HP from 4650 to 4750,pinning strike become Healing pinning strike:deal 1dmg and heal 15%hp pool it don’t remove bads effects
-girrafatitan: from 1020 to 1075dmg
-majundasuchus:pinning strike become Healing pinning strike:(heal 15%hp ,opponent can’t swap for 2 turn)
-miragaia:from 3000 to 2750hp
-dracorex gen 2:from 1200 to 1150dmg
-megalosaurus:earn Healing pinning strike:deal 1dmg and heal 15%hp pool it don’t remove bads effects
-monomimus:from 2700 to 2950hp,speed become 128
-nodopatosaurus:health from 4800 to 5750
-nodopatotitan:armor become 50%(yes,the first one),hp from 5100 to 5350
-pteraquetzal:new passive:every counter attack increase speed by 10% for 3 turns,hp increase from 4050 to 4450
-pterovexus: earn Healing evasive pinning strike:deal 1dmg and heal 15%hp pool it don’t remove bads effects,50% chance to dodge dmg,target can’t swap out for 2 turns
-pyrritator:hp from 3300 to 3450
-spinonyx:precise rampage become speed up rampage (increase speed by 10%,deal 2dmg)
-spinotahraptor :remove strike,add superior exploit wound (target become vulnerable for 2 turn,dot 0,2 max hp for 3 turn,deal 0,75%dmg ,at the end of the turn,cleanse self)
-spinotasuchus,remove strike,add superior evasive strike (strike 1* dmg,50% chance to dodge next hit,at the end of the turn,cleanse self)
-stygidaryx:superiority strike become advantage strike:cleanse distraction,slow opponent,earn +15 armor for 3 turn,deal 1dmg
,cleanse swoop become stun and run (75% chance to stun opponent,swap out,deal 1.5 dmg)
-tenontorex:dmg increase from 1630 to 1680
-tuoramoloch hp increase from 4800 to 5100
-dimorphodon receive pinning ressurection(deal 1*dmg,heal 50% hp)and gashing wound become dodging bleeder (50% chance to dodge the next hit,damage over turn 0,20 for 2 turns)
-lythronax,majungasaurus,rajasaurus,concavenator,megalosaurus:new passive: appetite(see above) —purrusaurus gen 1 and 2,sarcosuchus,gryposuchus and grypolyth receive “deadly wrath” passive ability( see above)
-dimetrodon gen 1 and 2,secodontosaurus ,ankylocodon ophiacodon and maybe monolometrodon receive robber strike in addiction in their skills
-Mechanism:
1-All abilities relying on crit deal now 1.5dmg on an inflicted crit
2 Dodge:on a miss:the creature deal now 15% dmg it should normally receive instead of the 33%
3 Instant stun deal now 0.75 dmg
4:swap in distraction: opponent deal -90% dmg first turn,-25% second turn,unable to swap for 2 turns
5:vulnerability strike now stack ,opponent receive 40%more dmg now and it stack to 120%dmg
6 rajakylosaurus , argentinosaurus,ardentismaxima,rajasaurus:extended critical strike:now every crit deal 50% more dmg
7:ready to crush become a priority action,at the end of the turn,you cleanse yourself
Sanctuaries:-A buff overall:higher lvl should be more interesting : at lvl 20,the reward should be double
-If you interact with a creature of someone else,he will receive a buff :his creature will receive +10% more dna on any interaction for 3 days( can be stack 10 times to 100% more dna)
-You should receive more than 6 food,6 play and 6 interaction:(maybe 8 or 9?)
New mechanism: 1:red spiky shield:Priority:deal mirror dmg on any defense shattering abilities but have no use against others attack
2:swap in mirror:on a swap in,steal the effect of the opponent if he have a swap in ability
3:armor strike: deal 1* damage,earn +15 armor,stack for 5 turns
4:Deadly wrath:passive,don’t inflict any dmg,next opponent dino to come out (from swap in or not) have -20%dmg,-20%health and -5 speed for his 3 firsts turn,can be remove by cleanse abilities,immune creatures are not affected.
5:appetite passive:every hit your dino give,including counter attack heal back 10%hp
6:Robber strike cooldown 2:Steal one of the opponant ability (you will choose which one when you click on the skill,you can’t steal passive abilities)
But any dmg done on the skill (rampage ,impact and others)are replaced by the dmg of the dimetrodon family instead of the dmg of the opponant creature.
New creatures: Allosaurus gen2,nasurocetatops,titanoboa,giganotosaurus,Chungkingosaurus more mammals!
Rework of strikes towers:Now the boosts are disable on strikes tower
New feature: -2 vs 2
-Team battle (like in jurrassic world the game:defeat a monster by weak him as much as possible)
Every member have 2 attempts
Reward will be decided by the % of hp left to the boss
-Team tournament (with boost and without boost)
Alliance:-Give leader more Tools
-Ability to see how much donation have been done
-possibility to put grades
-Possibility to the leader to choose new alliance rewards every weeks
And you,what do you expect?