Per gen 2 should not have instant distraction and defense switch them to defense shattering impact and impact and run and for slim gen 2 it should not have all of the ability’s switch it to evasive strike precise rampage and prowl and for both of they remove all of the resistance also nerf per gen 2 ‘s attack to 1000 and nerf slim gen 2 health to 3000 so both of them are not balanced correctly
What he was saying is that if this creatures are in the game they should have gen 2’s
Dilo has 1850. Still should affect Dilophoboa by making the damage increase not decrease
Has anyone else thought of making a “hybrid” out of a creature and its GEN 2?
Yep but if they’re coming they’re probably have gen 2s
My gen 2
Got any patches