Hello Everyone! 
Here you make your own version of a certain creature! 
You can tell how to improve or worsen this creature (either by changing life, damage,speed,armor,critical or abilities) 
Today’s Creature is: Dilophoboa 

{Data of this creature}:
Dilophoboa {Legendary} 
HP:3500
Damage:1000
Speed:117
Armor:0%
Critical:10%
Pinning Strike (x1) (Cannot Swap for 2 turns)
Precise Rampage (x2) (Bypass cloak and dodge)
Nullifying Impact (x1.5) (Remove positive effects)
Sidestep (100% Dodge) (+10% Speed)
{On Escape Evasive Strike} {x1} {75% Dodge}
{Immune to Distraction} {100%}
{Venomous Counter - Passive} {50% Distraction + Cannot Swap for 1 turn}
Dilophoboa {Legendary} (My version) 
HP:3750
Damage:1250
Speed:117
Armor:0%
Critical:10%
Nullifying Strike (x1) (Remove positive effects)
Precise Rampage (x2) (Bypass cloak and dodge)
Decelerating Impact (x1.5) (The speed is reduced by 50% for 2 turns)
Sidestep (100% Dodge) (+10% speed)
{On Escape Evasive Strike} {x1} {75% Dodge}
{Immune to Distraction} {100%}
{Venomous Counter - Passive} {50% Distraction + Cannot Swap for 1 turn}
And you?would you change this creature?and how would it change? 
Note
{Note: This topic was made to have fun and use your imagination. Probably not everything here is serious!}
- Diboa need BUFF
- Diboa need NERF
- Diboa it’s FINE
My Choice
Your skills are perfect … But your damage doesn’t help at all!
2 Likes
Dilophoboa {Legendary}
HP: 3500
Damage: 1200
Speed: 117
Armor: 0%
Critical: 10%
Distracting Strike (x1) (Lower damage 50% for one turn)
Precise Rampage (x2) (Bypass cloak and dodge)
Nullifying Impact (x1.5) (Remove positive effects)
Sidestep (100% Dodge) (+10% Speed)
{On Escape Rampage} {x2}
{Immune to Distraction} {100%}
{Venomous Counter - Passive} {50% Distraction + Cannot Swap for 1 turn}
Boost damage, no need for pinning strike with the counter, rather inherit distracting strike from Dilo2, then it could anticipate a big hit and lower the damage to zero. And I think on escape rampage is much better that the evasive strike it currently has.
2 Likes
Dilophoboa
HP : 4250
DMG : 1100
Speed : 117
Armor : 0%
Crit chance : 20%
Nullifying strike
Precise Rampage
Decelerating impact
Sidestep
Venom counter reworked
(pinning effect has been removed, makes target vulnerable for 1 turn)
On escape rampage (I love this passive from Boa so I want he has the same on escape passive)
Immune to distraction
2 Likes
Sidestep doesn’t belong AT ALL.
Distracting Strike isn’t a basic move - that move has a 2 turn cooldown, and lasts two turns. Distraction is what you’re looking for, which is a basic move that lowers attack for one turn.
Why does everyone want it to have this Sidestep, makes no sense at any point lol
imo:
Null Strike
Distracting Impact
Decelerating Impact
Precise Rampage
On escape Rampage
Immune to Distractions
1 Like
Agreed on venomous counter. It would be way more useful If It distracted and made the opponent vulnerable.
1 Like