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Your Version of: Grypolyth #17

Hello Everyone!:grin:

Here you say whether you agree with the data of a certain creature or disagree.:face_with_monocle:

If you disagree,you can tell how to improve or worsen this creature (either by changing life, damage,speed,armor,critical or abilities):sunglasses:

Today’s Creature is: Utarinex :hushed:

{Data of this creature}:

Grypolyth {Unique}:unamused:

HP:4440
Damage:1000
Speed:106
Armor:20%
Critical:5%

Defense Shattering Strike (x1)
Immobilize (100%)
Regeneration (50%)
Long Protection (x1)

{Rending Counter} {-25%}


Grypolyth {Unique} (My version)::wink:

HP:4500
Damage:1100
Speed:111
Armor:25%
Critical:25%

Defense Shattering Strike (x1)
Immobilize (100%)
Ferocious Regeneration {Priority.Cleanse Self.Regenerate 25% and Increase 50% Damage for One Turn} {Cooldown:2}
Long Protection (x1)

{Rending Counter} {x0.25}

And you?would you change this creature?and how would it change?:thinking:

4 Likes

My version of Grypolyth:

Hp: 4350
Dmg: 1000
Speed: 116
Armor: 25%
Critical: 20%

-Long Defensive Strike
-Ferocious Strike
-Regeneration
-Greater Stunning Impact

Rending Counter

2 Likes

I love your move ferocious regeneration it seems to be fun to play with. :yum:

3 Likes

A stun wouldn’t be bad!

Thank you!:smiley:

I think Regeneration and increasing damage would be great for him!

The ferocious regeneration is an interesting idea. It only regenerates 25% HP though, so why not give it a 50% shield for 1 turn aswell?

1 Like

I strongly support a buff for grypo! Ferocious regeneration sounds interesting. How will that affect the rending counter then, also increase by 0.5x ? That will be OP! @Idgt902 suggested swap in regeneration … which is also very good… Anyway, I just want to see a buff for this unique croc in 1.11

3 Likes

Hp:4500
Dmg:1000
Spd:110
Crt:5%
Arm:30%

Ferocious defense shattering strike
Immobilize
Regeneration
Long Invincibility

Greater Rending Counter

1 Like

when increased by 50%, the 25% counterattack will become 37.5%

and it’s only for 1 turn!

interesting and strong

So he would be very strong!

Grypolyth {Unique}

HP:4500
Damage:1000
Speed:110
Armor:20%
Critical:10%

Long Defense Strike
Immobilize (100%)
Regeneration (50%)
Ferocious Impact

{Rending Counter} {-25%}

2 Likes

My grypolyth:

4500 Health
1000 Attack
106 Speed
20% Armour
5% Crit Chance

Defence Shattering Strike
Immobilise
Regeneration
Long Protection

(25% Rending Counter)
(Swap In Ferocity)

1 Like

Grypolyth
Health 4500
Attack 1370
Speed 111 (in between it’s hybrids stats)
armor 15%
Critical 10%( Crocodilymorphs should have higher base Crit)

Definite Strike
Critical Impact
Imobilize
Shield Advantage

25% Rending Counter
Swap in Defense

2 Likes

The ferocious defense shattering strike will it has a cooldown or not. And if not that means in every turn can ditch out +50% more damage?

Defense shattering strike
Ferocious strike
Regeneration
Long protection
Greater rending counter

3600 hp
700 damage
20 crit
25% armor
110 speed

1 Like

Fdss would only last for 1 turn. And yes it’s a basic ability. Was actually data mined

1 Like

Cool!!! :+1: Didn’t know it was an in game move.

1 Like

Well, not ingame yet😉

1 Like

my two versions:

Lockdown Bleeder - Stat Changes; Health; 4440 -> 4650, Damage; 1000 -> 880, Speed; 106 -> 111, Critical; 5% -> 10%, Armor; 20% -> 35%. Skill Changes; Defense Shattering Strike -> Defense Shattering Strike, Immobilize -> Immobilize, Regeneration -> Regeneration, Long Protection -> Lethal Wound. Rending Counter -> Rending Counter. Gains Swap-In Wound. Gains Immunity To Distraction.

Bulky Counter Attacker Stat Changes; Health; 4440 -> 4500, Damage; 1000 -> 1350, Speed; 106 -> 111, Critical; 5% -> 10%, Armor; 20% -> 35%. Skill Changes; Defense Shattering Strike -> Defense Shattering Strike, Immobilize -> Rending Takedown, Regeneration -> Regeneration, Long Protection -> Define Rampage. Rending Counter -> Decelerating Counter. Gains Immunity To Distraction. Gains Swap-In Ferocity.

2 Likes