Ludia Forums

Your Version of: Paramoloch #21

Hello Everyone!:grin:

Here you say whether you agree with the data of a certain creature or disagree.:face_with_monocle:

If you disagree,you can tell how to improve or worsen this creature (either by changing life, damage,speed,armor,critical or abilities):sunglasses:

Today’s Creature is: Paramoloch :hushed:

{Data of this creature}:

Paramoloch {Legendary}:unamused:

HP:4800
Damage:1300
Speed:126
Armor:0%
Critical:5%

Shielding Strike (x1)
Regenerate and Run (50%)
Greater Stunning Impact (x1.5)
Instant Charge (x1)

{Immune to Stuns}


Paramoloch {Legendary} (My version)::wink:

HP:4800
Damage:1300
Speed:125
Armor:15%
Critical:5%

Superiority Strike (x1)
Regenerate and Run (50%)
Greater Stunning Impact(x1.5)
Instant Charge (x1)

{Immune to Stuns}

Or

HP:4750
Damage:1250
Speed:126
Armor:0%
Critical:5%

Shielded Decelerating Strike (x1)
Regenerate and Stun (50%) {Cooldown 2}{Delay 1}
Impact and Run (x1.5)
Instant Charge (x1)

{Swap in Greater Stun} {75%}
{Immune to Stuns}

And you?would you change this creature?and how would it change?:thinking:

3 Likes

It’s already great, some might even call it op, so I rather not fix something that is not broken

1 Like

My version of Paramoloch:

Hp: 5100
Dmg: 1200
Speed: 123
Armor: 0%
Critical: 5%

-Long Defensive Strike
-Impact And Run
-Decelerating Impact
-Instant Charge

Swap In Heal
Immune To Stuns (Passive)

2 Likes

I would just get rid of the immune to stuns ability, it didn’t need it, it was already annoying without it

1 Like

Kinda late but here’s my version of Grapefruit;

Grapefruit: Stat Changes;
Health; 4800 -> 4800
Damage; 1300 -> 1350
Speed; 126 -> 128
Armor; 0% -> 5%
Critical; 5% -> 5%

Skill Changes;

Shielding Strike -> Decelerating Shielded Strike
Regenerate & Run -> Regenerate & Run
Instant Charge -> Instant Charge
Greater Stunning Impact -> Greater Stunning Rampage

Immunity To Stuns.

3 Likes

Parrameloch
HP 4800
ATk 1100
SDP 123
AMR 0%
CRIT 5%

Shielding Strike
Stunning Rampage
Regenerate & Run
Instant Charge
SI Slow

1 Like

Wow, apparently you like it a little?

1 Like

get this blow, and then get rampage with stun? that’s crazy!:hushed:

Very GOOD!:wink:

1 Like

Paramoloch {Legendary}

HP:4800
Damage:1300/1400
Speed:126
Armor:0%
Critical:5%

Shielding Strike (x1)
Regenerate and Run (50%)
Greater Stunning Impact (x1.5)/ Greater Stunning Rampage(x2)
Instant Charge (x1)

{Immune to Stuns}

Both he and his superhybrids suffer for a lack of damage. Tuoramoloch situation at this point is far more worser than Para ancestor.
They are not op, they are don’t even placed in apex hight, Paramoloch is apex low to be precise.
So some damage increasing through the moves can be some help. Maybe even redisigned, but I’m not sure. Not all dinos is born/designed to be a tyrants.

The more creatures would be worthy to be an Apex hight the more diversity in the arena it brings, and I hope this is the ultimate goal of this themed topics. Not just pls, pls buff my favorite dino =)

2 Likes

Yeah I’ve been using her as a placeholder for a while and she’s grown on me a lot, taking down Indominus Rexes, Allosinosauruses and other dinosaurs. She’s good as an opener.

2 Likes

Cool. To me she’s anoying. Lol

1 Like

5000 HP
1200 damage
5 crit
0 armor
125 speed

Superiority defense strike (cleanse distraction, shield 50% 1 turn, reduce target’s speed by 50%)
Instant charge
Impact and run
Greater stunning impact

Immune to stuns and swap prevention

1 Like

Interesting!!!

I like It the way It is. Wouldn’t change a thing.

1 Like

If it was me, it would lose instant charge and the immunity to stun. It doesn’t need two stun attacks. It just makes it as annoying as DC for me.

2 Likes